From AWS dashboards to browser arcade games, I build with purpose.

Hi, I’m Stephanye. A full stack engineer with a knack for scalable systems, engaging design, and the kind of creative spark that brings interfaces and ideas to life.

About Me

I’m Stephanye, a full stack software engineer who got my start building indie games for fun and never stopped learning.

My coding journey began when I taught myself Ruby as a kid so I could script in a popular 2D game engine. By the time I enrolled in college to study computer engineering, I had already designed, developed, and published two mobile games to the Android Play Store with AdMob, IAPs, and Gradle builds.

Since then, I’ve maintained full-stack platforms for startups, contributed to backend reliability and testing at American Express, and deployed global dashboards and cloud apps at Amazon AWS. I love taking on ambitious projects, especially ones that combine technical complexity with user-focused design.

When I’m not writing code, I’m usually sketching new app ideas, experimenting with JavaScript game engines or Unity, or joining a good hackathon just to see what’s possible in a weekend.

I’m currently open to:

• Full-time or contract roles in full-stack or frontend development

• Freelance web development and consultations

• Creative tech projects and indie collabs

Let’s build something cool together!

Portrait

Projects

LumaWrite

LumaWrite

A robust mobile-first writing application built with React.js, Tailwind CSS, Supabase, and Capacitor as a wrapper that allows users to create, edit, and organize their writing projects with a clean and intuitive interface.

TypeScriptSupabaseTailwindReactCapacitorPostgresQLMobile
web
NFNTStudios

NFNTStudios

A full-featured recording studio website I built for a client that includes a photo gallery, contact form, and a responsive, modern design.

JavaScriptNextJSTailwindReactLightboxFreelance
web
UmbraMind

UmbraMind

A journaling app that has login and authentication and also utilizes integration with OpenAI API to provide insights on the journal entries of users.

TypeScriptViteTailwindSupabasePostreSQLOpenAIAPI
githubweb
Hound Dash

Hound Dash

A fast-paced side-scrolling infinite runner playable in the arcade section that I created as a fun challenge in a weekend.

ViteTypeScriptTailwindSupaBaseHTML5
arcadegithub
Rock, Paper, Scissors

Rock, Paper, Scissors

A simple rock, paper, scissors game made as part of an academic project using only Javascript, CSS, and HTML with no frameworks.

JavascriptHTML5CSSGitVercel
arcadegithub
Electra Galaxy

Electra Galaxy

A fast-paced mobile game built in Unity and deployed to the Android Play Store that includes ads, an in-game currency system, and a spaceship upgrade system.

Unity EngineC#Google AdMobAndroidGradle
web
Harmony of the Spheres

Harmony of the Spheres

A Ludum Dare 57 entry built in 48 hours based on the contest theme of Stuck in A Loop. Blast the disharmonic notes away before they are played to score points and create beautiful music.

ReactFirebaseTailwindNode.js
contestgithub

Arcade

Rock Paper Scissors
Rock Paper Scissors

Rock Paper Scissors

A simple game of rock, paper, scissors. Can you beat the computer?

Contact Me